India’s New Online Gaming Law: Industry Insights

Date and Time:

Tuesday, 19 May, 2026
(04:00 PM – 05:00 PM IST)

 

INTRODUCTION

The Promotion and Regulation of Online Gaming Act, 2025 and the rules operationalizing the new online gaming law came into force on 1st May 2026. The new law bans all online money games (RMGs) and establishes a framework for regulation of E-Sports and online social games, where there is expected to be huge business opportunity in India.

Gaming operators engaged in offering online games must align with the new regulations which require select online games to undergo determination or even registration with the new Online Gaming Authority of India, report changes in payment or revenue models, implement user safety standards, user grievance redressal mechanisms, data retention and website disclosure requirements etc.

Additionally, advertisers and financial service providers are also under the regulatory purview of the new online gaming law and will be required to undertake their own diligence to ensure that they do not facilitate the offering of RMGs.

KEY DISCUSSION POINTS:

  • Permitted vs. Prohibited Games: Understanding the boundaries between social games and RMGs, identifying new business opportunities, and evaluating local presence requirement for foreign operators.

  • The Online Gaming Authority: Examining the composition and powers of the new regulator, including its oversight of "permissible" games that do not undergo formal registration.

  • Navigating Determination: Analyzing how in-game purchases, tokens, and NFTs impact classification, and identifying the specific triggers that shift a game into the prohibited RMG category.

  • Beyond just money: Evaluating how factors like a large user base, controversial content, country of origin, and risks to children influence government decisions on mandatory registration.

  • User Safety Features: Implementing age gating, parental controls, and fair-play monitoring in practice, and determining which safety features are required based on a game’s specific nature.

  • Role of Gatekeepers: Practical considerations for payment services, advertisers, influencers to onboard / partner with gaming operators without attracting liability.

  • Enforcement Risk and Penalties: A breakdown of offenses and applicable penalties i.e., imprisonment, fine, blocking etc.  and the mechanisms for imposing penalties on offshore operators, advertisers and service providers to gaming operators.

Flow of the session

04:00 PM to 04:50 PM (IST)

Focused Discussion

04:50 PM to 05:00 PM (IST)

Audience Q&A

Speakers

Rakesh Maheshwari

Former Sr. Director and Group Coordinator (Cyber Law, Cyber Security & Data Governance)

Ministry of Electronics and Information Technology (MeitY)

 

Devhuti Bakshi

Director

E – Gaming Federation

 

Deepak Philips

Regional Business Manager

CMS, AU Small Finance Bank

 

Aaron Kamath

Lead - Tech, Digital Media and Commercial Law Practice

Nishith Desai Associates

 

Shashank Venkat

Member - Technology and Gaming Law Practice

Nishith Desai Associates

 

RECOMMENDED READING

Setting the Rules of the Game: India’s Online Gaming Law Comes into Force